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We asked those players to respond with their thoughts on the game via a questionnaire and, despite the window of opportunity being relatively tight, we got 45,000 responses back! And of those, roughly 70 to 80% of them were from international fans!Īsano: We wanted to hear it straight from the horse’s mouth: what do core fans of Square Enix RPGs want? What are they excited about? We knew that if we took that invaluable information into consideration, we could craft an experience that would surely please both Japanese and international fans. Back when we first released the “Project Octopath Traveler Demo” on the Nintendo eShop, we received over 1.5 million downloads worldwide. So, as I said, our international fans have been extremely enthusiastic, but we actually made this game with a Japanese audience in mind. During development of “Octopath Traveler” however, we were determined to have the game launch in all regions at the same time. With “Bravely Default” and “Bravely Second” we launched the Japanese version first, then the international versions came much later. Takahashi: The reaction from our international fans has been overwhelmingly positive! This was the first game we’ve worked on that had a simultaneous worldwide launch. How was the reaction from international fans? Square Enix launched “Octopath Traveler” worldwide on the same release day. The following interview features the four key members of Square Enix’s “Asano Team” pictured below. We also have a brand new look at initial prototypes for the visual style, talk about a scrapped HD Rumble idea, and much more.Ĭheck out our exclusive translation below to learn first-hand how Octopath Traveler started out based on Final Fantasy VI and Romancing SaGa 3, and how the team pioneered a new “HD-2D” art style to create a JRPG that feels nostalgic, yet brand new, all at once.
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The discussion focuses on art direction and learning more about the eight main characters (who were originally going to be a team of up to twelve!) with behind-the-scenes information on changes to characters’ designs, names, and personalities. A recent issue of Nintendo Dream features an informative and lengthy interview with Octopath Traveler’s main producers from Square Enix, known as the “Asano Team”.